Year 485
Scene 1
Scene: A Day of Training
Character: Gwyn of Woodford
Dramatis Personae: Sir Elad, Bovert, Emeric & Roger
Location: Vagon Castle
All game mechanics will be presented like this, in a "code block"
NPC Squires will use the pre-generated characters from King Arthur Pendragon 5.2.
Bovert the Courtier knight, famously just, curly blond hair. British
Emeric the fighter knight, famously reckless, scared, loud voice. British
Roger the average knight, famously temperate, tall trim. RomanGwyn, a dark eyed squire of 21 years, is at Vagon Castle. With him are four other squires his own age. Bovert, Emeric and Roger.
Sir Elad, castellan of Vagon castle and marshal to to the Earl of Salisbury, has summoned the squires to the training yard. The sun is shining on a bright and cheery spring day.
“First you should practice with the lance, up you go lads!” Sir Elad gestures to training targets. They all mount up with the help of some younger squires.
“Where we ever that small?” Bovert chuckles.
“Enough dilly dally, Bovert! I’ll go first!” Emeric rears his horse around and races down the track.’
Emeric Lance 10, roll 9 = success“A good hit! Bovert, you’re next.” Sir Elad shouts while the young squires and a few nearby peasants cheer.
Bovert Lance 14, roll 16 = failureDespite being known for his skill with the lance Bovert narrowly misses the target. Rogers horse trots forward and begins to run down the race track.
Roger Lance 13, roll 15 = failureAnother narrow miss and Roger bows his head in disgrace as friendly boos echo around the courtyard.
“Alright, alright. Gwyn, show us what you can do.” Sir Elad commands and Gwyn spurs his horse into action. A skilled rider he keeps the reigns on his horse while gripping shield and lance.
Gwyn Lance 12, roll 11 = successA good hit, the lance smacks into the target. Gwyn smiles as he slows his horse to a trot.
As they jest Sir Elad orders the peasant to bring up the quintain. Emeric moans and Gwyn remembers the countless times his reckless friend has been knocked off.
“Not so eager to go first now, ehe?” Gwyn chides Emeric, who snorts in return and pushes his horse to the front.
Emeric Lance 10, roll 17 = failure
Bovert Lance 14, roll 3 = success
Roger Lance 13, roll 6 = success
Gwyn Lance 12, roll 7 = successEmeric rides first and gets hit in the head as the quintain spins around. The others laugh and Sir Elad yells instructions. The other three acquit themselves well and are in good spirits.
Scene 2
Scene: A Horse Race
Character: Gwyn of Woodford
Dramatis Personae: Sir Elad, Bovert, Emeric & Roger
Location: Vagon Castle
“Next we shalll have a race. Around the moat and back here to the gatehouse.” Sir Elad had mounted up on his charger, a beautiful dark bay.
“On my mark!” Sir Elad paused for dramatic effect before blowing a horn. All four riders set of at once.
All horses movement 10.
Emeric Horsemanship 10, roll 1 = success
Bovert Horsemanship 15, roll 3 = success
Roger Horsemanship 13, roll 8 = success
Gwyn Horsemanship 15, roll 6 = successThe four of them are neck in neck as the begin to round the first corner of the moat. A few peasant stop to cheer, but Gwyn pays them no mind. He wants to win.
Emeric Horsemanship 10, roll 12 = failure
Bovert Horsemanship 15, roll 16 = failure
Roger Horsemanship 13, roll 5 = success
Gwyn Horsemanship 15, roll 15 = critical successGwyn and Roger outpace the other two, with Gwyn in a narrow margin.
Emeric Horsemanship 10, roll 4 = success
Bovert Horsemanship 15, roll 14 = success
Roger Horsemanship 13, roll 11 = success
Gwyn Horsemanship 15, roll 18 = failureRoger outpaces Gwyn as his horse roars past. Bovert and Emeric starts catching back up to Gwyn.
Emeric Horsemanship 10, roll 12 = failure
Bovert Horsemanship 15, roll 12 = success
Roger Horsemanship 13, roll 2 = success
Gwyn Horsemanship 15, roll 11 = successEmeric falls behind as Bovert gets close to Gwyn. All chasing after Roger in the lead.
Emeric Horsemanship 10, roll 18 = failure
Bovert Horsemanship 15, roll 20 = critical failure, 1 damage
Roger Horsemanship 13, roll 4 = success
Gwyn Horsemanship 15, roll 6 = successBoverts horse rears and the blonde man is thrown of. Gwyn can quickly see that his friend landed safely. Emeric catches up to to the fallen Bovert, slowing his horse as they are both too far behind.
Gwyn is a few paces after Roger and sees the squire reach the gatehouse first. Roger has quickly dismounted next to Sir Elad as Gwyn urges his horse to halt.
The other two collect Bovert’s horse and join the others as Sir Elad congratulates Roger on his victory. Roger smiles meekly, seeming to shirk from the praise.
“Tsk, I expected better from you Bovert. And you Emeric.. well at least you stayed in the saddle!” Merrily they lead their horses back to the stables, when they exit Sir Elad approaches them again.
“Men, we have need for your talents. Will you take on a small task for the good of the county?” The aged knights looks over them all seriously.
“Of course sir, what do you need of us?” Gwyn speaks for the group.
Next Session: Your First Adventure: A Hunt
Player Commentary: This was my first session and I followed the starting scenario in the King Arthur Pendragon 5.2 book.
I had made the character of Gwyn and when I realized he needed someone to compete against I quickly rolled up some names and used the sample characters found in the rule book.
It can be a bit much to control several characters at once, but it a lot more fun. I decided to give them checks and glory so they could keep up with Gwyn. And if Gwyn dies before having a proper heir I might play one of these characters.
Player Journal, most of the text above is written as I play. I tend to read it once afterwards to see if there are any obvious grammar errors. But I am both lazy and not very good at grammar. So I am sure it is riddled with errors, or a bit tedious to read. 

